![]() The config files are what I have been trying (with seemingly every variation and emulator combo possible). It all turns blocky and pixelated once Mipmapping is added, yet normal by default with no mipmapping. The second photo is after enabling Mipmapping and it extends to much of the actual gameplay arena (clouds in sky, stadium shadows, playing field itself, etc). First photo is how it looks by default on every emulator available. ![]() So can these emulators not do both Mipmap and Filtering (bilinear) or do they maybe have to be activated in a particular order?Įxample shown in photos here. The game boots on default settings with smooth textures/shadows but those turn blocky once Mipmapping is used to fix the static/noise on the field. I ask because the problem I have above simply cannot he solved by me. Is there a reason within these emulators that enabling Mipmapping would disable any filtering (bilinear or otherwise)?
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